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Desktop game dwarf miners Second Edition saboteur2 new play family gathering entertainment wholesale
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The new edition includes the dwarf foundation cards, 66 new expansion cards and 32 gold bullion symbols. The new version supports group mode, super hardplay, and the number of people can be increased to 12 at most. Dwarf 2 will be the first board game for multiplayer games again in 2011.
Basic Edition manual
Extended Manual:
"Dwarf miner" is also a well-known work in China. I believe that for all board game players in China, the familiarity with "dwarf mine" is second only to "double kill" and "two cards" (katan island and kakasung). The rules of the game are easy and the process is simple. At the same time, the puzzle, the dark identity and the mechanism of bluffing and suspecting make the game fun. Compared with "two cards", dwarf miner has a large number of supporting players, up to 10; compared with "double kill", the "dwarf miner" players have a strong sense of participation, and there will be no "soy sauce" phenomenon. Can be said to be a very pleasing game.
This year, a new season of & quot; dwarf Miner 2 will be published. From the introduction of BGG, Aikuang 2 & rdquo; is an expansion package based on & amp; 1 & amp; quot; which will be included in the & quot; 2 & amp; quot; to be sold soon; At the same time, new role cards (owners, profiteers, geologists), new action cards (stealing gold mines, changing roles), and new mine road cards (doors, ladders, bridges) are added. Miners will also be divided into two teams (blue team and green team) to compete for victory. In addition, the number of players that the game can support in dwarf miner is 3-10, while in the new dwarf Miner 2, the number of players supported will be expanded to 2-12.
Here are some basic information and picture appreciation of "dwarf Miner 2" on BGG.
Game Designer:Frederic Moyersoen
Year of publication:2011
Support number:2-12
Recommended number of players:4人/5人/6人/8人
Game time:30分钟
Recommended age:8岁至以上
Text reading:不需要
Game mechanism:手牌管理 协同合作 角色扮演
Game accessories
Basics:
44张矿道牌、27张行动牌、28张金子牌、7张挖金者、4张破坏者、1份规则书
Expansion:
64张黄金宝石、33张矿道牌、21张行动牌、15张矮人牌、4张绿队挖金者、4张蓝队挖金者、1张老板、2张地质学家、1张奸商、3张破坏者、1份规则书
Expansion of mine road sign
Extended action card
Extended character card
------------------------------------------------------------
Extended rules:
Game overview
In this new expansion, new dwarf characters, road signs and action cards have been added. The dwarfs still aim for gold, but the diggers are divided into two teams: the green team and the blue team. In the basic version, the dwarfs just fight their own way. But this time, they have to learn to cooperate to win. New roles include
boss。 As long as the green team or the blue team wins,bossAll win, but one less gold than the other winners.ProfiteerAs the name implies, the profiteer will win regardless of whether the gold digger or the bad embryo wins, but he must take two pieces of gold less than the other winners.geologistHe was indifferent to the mining of the gold mine. He was concerned about the crystal in the tunnel. Every time a crystal appears in the maze, he gets a piece of gold. As with the basic version, the game goes through three rounds, and the final winner is who gets the most gold.
The following rules are used in conjunction with the basic rules. Each card in the extended version has & quo; in the lower left corner;2&It is convenient for players to distinguish.
Game preparation
First, put aside the basic version of dwarfs and nuggets, which are not needed in this game.
Then, find the starting card and three target cards and place them according to the requirements of the basic version.
Wash all road and action cards with base and expansion, with the deck down to one side. Take the top ten cards from the deck, discard them, and do not watch them. They are no longer used in the game. No matter how many players, everyone will distribute itSix hands.
Follow the washingUniformAll 15 dwarves are dealt face down to each player. Again, this process does not need to consider the number of players.
Each player looks at his or her dwarf card and puts it face down. Don't reveal his or her role to other players in this round of the game. The remaining dwarves are placed face down. Only at the end of each round can the player's dwarves be turned over.
The youngest player moves first, then moves clockwise.
Winning conditions of new dwarves
The gold diggers of the blue and green teams (each team4)
Both teams aim to dig for gold, but there is competition between them.
Conditions for a team to win
● The team's diggers are connected to the target card with gold, and the road is not blocked by another team's color door (there are no doors on the road or only the team's color doors);
● The other team's diggers are connected to the target card with gold, but there is a door of their own color on the road.
If the boss, geologist or profiteer finally connects with a gold target card and there is no colored door on the road, the two teams (including all & quot; non Bad Germs & quot; )Win at the same time; if there is a road sign with a door, the team of gold diggers with the corresponding color of the door wins; if there are two doors, the boss wins alone (when only the boss), and he gets four gold. Other gold diggers failed. If there is no boss status of the player, the bad embryo wins. When the profiteer won alone, he got three gold.
Boss(1 person)
bossTunnel the green team and the blue team, and if either team wins, he wins at the same time. When dividing the gold, the boss took one less piece than the other diggers.
Profiteer(1 person)
ProfiteerWhether the Nuggets win or the bad guys win, he wins. But when he divided the gold, he had to take two pieces less than others.
Geologist(2)
geologistThey're totally self-supporting. They're not interested in gold. When dividing gold, they get the same amount of gold according to the number of crystals that appear in the maze. If there are two geologists at the same time, divide them equally.
Game progress
In their action round, players must take one of the following four actions:
● Place a road card in the tunnel maze and draw a card from the deck.
● Put down an action card in front of a player and draw a card from the deck.
● Discard two hands to take an action card placed in front of you, and then draw a card back from the deck.
● Don't do any of the above. Discard it1 to 3 hands, then draw back 1 to 3 cards in the deck (discard how much, draw back how much)
Note: players still need to play at least one card when they have no cards to draw. If the player is out of hand, he is not allowed to take any action next.
New road sign
Bridge sign(2 sheets)
The road sign has two roads that are perpendicular but do not intersect. You can't use the road sign crosswise. At least one road in one direction should be connected with the starting card.
Hyperbola card(2 sheets)
Similarly, this road sign has two disjoint roads.When placing, the road in at least one direction should be connected with the starting card.
Road sign with ladder(4)
The road on this road sign is brokenIt needs to be connected to the starting plate, and the other end is connected to another road sign with ladder. Other road signs can be placed next to the road sign according to the rules, but not next to the target sign.
Road sign with door (each color has3)
Only teams of corresponding colors are allowed to use the road sign.
On some road signs, you can see crystals, which have no effect on the road connection.
New action card
As with the basic version, at most one action card of the same type can be placed in front of the same player at the same time.
Stealing cards(4)
Put the card face up in front of yourself. When you divide gold in this round, you can steal a piece of gold from any other player (as long as they have gold). Then discard the card.If you have a ring in front of you, the stolen card is invalid.
Anti theft card(3)
If you use the card, you discard the stolen card and the card in front of any player at the same time.
Exchange cards(2 sheets)
When a player uses the card, he chooses another player to exchange all the cards in his hand. Discard the card while another player draws a card from the deck.
Reconnaissance board(2 sheets)
Players can view the dwarves of any player with this card. Then discard the action card.
Change corner cards(2 sheets)
Choose a player (you can choose yourself), discard that player's dwarf card (it can't be displayed to other players), and then draw one of the remaining dwarves' cards before the game starts as your own dwarf card. Then discard the action card.
Ring deck(3)
Put the action card in front of any other player. The player falls into a trap and cannot place road cards. If a player has a ring in front of him at the end of a round, they can't be regarded as a winner and will not participate in the gold distribution.
To break the card(4)
Use the action card,Discard the loop deck and the card in front of any player at the same time.
Discard two hands
By discarding two cards, players can take one action card in front of them, but players can only pull one card back. Every time the player does this, the maximum number of cards is reduced by one.
give up
If the player is unable to play or does not want to play, he can choose to give up. abandon1 to 3 hands, and can draw back the same number of hands.
End of round
The turn ends when the starting card and the target card with gold are connected by the road card, or when no player can play again.
Distribute gold
Depending on whether the road is continuously connected to the starting card and the target card with gold, the gold digger or bad grey wins. If the road is blocked by a door, the gold digger of the corresponding color wins (if there are two colored doors, the Nuggets cannot win because they are competing). Distribute the gold according to the role. A player with a steal card in front of him can steal a gold from another player. Players can make changes. The last player who uses the steal card steals first, and then the player steals clockwise. Players can't hide their gold tokens, but they can keep their total gold as a secret until the end of the game.
Divide yourself according to the number of winners
1 One winner gets each 5 gold
2 One winner gets each 4 gold
3 One winner gets each 3 gold
4 One winner gets each 2 gold
5 If there are more than one winner, everyone gets it 1 gold
example:
Role:1Blue NuggetsAnd twoGreen team gold digger, 1boss, 1ProfiteerAnd twoBad embryo
bossThe road connecting the gold mine has been completed. There are blue doors on the road. Both of them have a theft card in front of them. One of the bad guys has a ring card.
The blue Nuggets win (both the boss and the profiteer are winners)
The blue Nuggets won3 gold; boss gets 3-1 = 2 gold; unscrupulous merchant gets 3-2 = 1 gold. A bad person with a steal card can steal a gold from any other player (not necessarily the winner). In addition, the bad guy got nothing because he was trapped in the ring
(if in this example, the green diggers complete the final road, the blue diggers will also win, because there is a blue gate on the road to the gold mine.)
A new round begins
Find the starting card and three target cards and place them. Shuffle all road and action cards, including those discarded at the beginning of the last round10 cards.Put the card face down to one side. Draw the top ten cards from the deck and discard them. Everyone gives it outSix hands.
Re washUniformAll 15 dwarves are dealt face down to each player. The player with the left hand of the last player in the last round moves first.
Again, this process does not need to consider the number of players.
Each player looks at his or her dwarf card and puts it face down. Be careful not to reveal his or her role in this round of the game. The remaining dwarves are placed face down. Only at the end of each round can the dwarves be turned over.
The youngest player moves first, then moves clockwise.
game over
After three rounds, the game is over. Each player calculates his or her own gold, and the player with the most gold wins. If there are multiple players with the same amount of gold at the most, they are tied first.
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